What is Object in OOPs?

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In object-oriented programming (OOP), an object is an instance of a class. It has its own state (data) and behavior (methods).

An object is created from a class, and it is a self-contained entity that contains the data and logic needed to represent a specific entity or concept. Objects are often used to model real-world entities, such as a person, a place, or a thing.

Here is an example of an object in Python:

class Dog:
    def __init__(self, name, breed):
        self.name = name
        self.breed = breed
        
    def bark(self):
        return "Woof!"
    

dog1 = Dog("Fido", "Labrador")

In this example, the Dog class is a template or blueprint for creating Dog objects. The dog1 object is an instance of the Dog class, and it has its own name and breed attributes and a bark method.

You can access the attributes and call the methods of an object using the dot notation:

print(dog1.name)  # "Fido"
print(dog1.breed)  # "Labrador"
print(dog1.bark())  # "Woof!"

Objects are a fundamental concept in OOP, and they are used to represent real-world entities and concepts in a program. They allow you to model complex systems by breaking them down into smaller, more manageable parts.

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